Comic Reviews

Comic Review: Mister Nemo #2

In our review of Mister Nemo #2, a hired assassin starts to get a little too curious about some of these targets she’s been assigned.

 

Mister Nemo #2 main cover by Duncan Rouleau (Mad Cave Studios)
Mister Nemo #2 main cover by Duncan Rouleau (Mad Cave Studios)

Mister Nemo #2
Writer: Mark London
Artist: Alden Kaye
Main Cover: Duncan Rouleau
Variant Covers: Alden Kaye
Page Count: 32 pages
Release Date: August 19, 2026

 

This review contains spoilers

Mister Nemo #2 begins in Helsinki, where we’re introduced to Hawthorn/Edwina, who meets with a contact for information on her next target. Though she notices that this next target is an environmental activist. So why is she being sent to kill him…?

From there, there’s a flashback of Nemo as a boy. Moro goes over a few things about life at the forever site: how their world is basically a few rooms, with a little bit of designated roof time at some point. But Nemo wants to know about a particular room…Moro’s library. And with that access, he resolves to find a way out of there.

Back with Edwina, she reaches the site where her target should be. Only to be met with firearms, and the realization that her own people are there to kill her. As such, a fight ensues, complete with explosions…

Which is when Nemo shows up in the Nautilus to back her up, and eventually brings her back to his sub. She’s both confused and suspicious, and Petra helps fill her in on a few of the particulars of their situation. They tell her of Unity Ultima’s true nature, Nemo says he’s building a crew, and that their next order of business is to answer the call of a madman.

We’re two issues in, and I’m curious about how big of a crew we’re going to end up with, and if there’s just going to be a full recruitment arc. First installment had Petra brought into things, and this one introduces Edwina. And the next one promises someone that’s been labeled a madman.

That call at the end indicates someone that seems familiar with Nemo. On the one hand, Moro is the only person to know him without being outright recruited. On the other…he wasn’t exactly a spring chicken back in the day, so who’s to say he’s still alive? Though it would be pretty cool if he were still around, like if Nemo had managed to get them both to freedom. Either way, we’ll find out in issue 3.

In terms of characters, I definitely appreciate that both of the recruits so far are women. It’d be so easy for someone with this type of story to just assemble a bunch of men with one token female, but not here. And Edwina and Petra are both quite different, personality-wise. Both definitely had questions upon being brought aboard, but Petra had gone from just questioning to apparently rolling with the newfound crazy of her life, whereas Edwina’s a bit more apprehensive. Could definitely see her being the go-to for weapons for their crew.

The action sequences, yet again, are done quite well, played for all the intensity they warrant. The flying bullets, explosions, property damage…love the artwork for that.

But I’m also a fan of the facial expressions, with Edwina keeping her cool even as she’s running from the gunfire and grenades. It all adds perfectly to the action movie quality to the scene of her realizing “Hey, wait a minute, my bosses want me dead…”.

The flashback, though, may have been my favorite aspect of this. The panels are composed really well, we see the beginnings of Nemo’s bid for freedom take hold, and most of all, the whole thing reminds me of a Doctor Who quote: “You want weapons? We’re in a library. Books are the best weapon in the world.” And anything that makes me think of Doctor Who? Instant win, in my book!

Final Thoughts

The adventure (and team-building) continues in Mister Nemo #2, which introduces a dangerous new player to the fun. We’re still building the crew, but I look forward to seeing the group we end up with and where the story goes.

Mister Nemo #2 featured image
Mister Nemo #2
Final Thoughts
The adventure (and team-building) continues in Mister Nemo #2, which introduces a dangerous new player to the fun.
9
Final Score
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